![]() I was working over bugfixes, acutually not all reported was fixed, only what I was able to fix during the day.ģ) Retopo menu was essentially changed - I have got rid of params panelġ ) Totally reworked main menu by Shadow's standartĥ ) Local shortcuts in rooms for tools (main menu shortcuts are global)Ħ ) Retopo (+Cap tool, better UV mapping)ħ ) UV-mapping tool - coloring and possibility to tweak clustersĢ) Visual shaders preview. Better shares management.Ĥ) Tweaked interface theme, closer to Shdow's designĥ) Many many bugfixes. If something important is forgotten, please post to Bugs thread.ġ) Many bugfixes (actually not all reported, but I noticed everything from this and beta thread)Ģ) Possibility to assign reference image for X, Y, Zģ) Render tab - you can render any objects there (not only VS)Ĥ) Refining interface for retopo, voxels and UVġ) Custom navigation schemes. You can mimick any other package with this tool. app? I can easily add if not enough.Ģ) 3D-Coat navigation has become more tablet friendly (now you can rotate/scale/move viewport without ALT, but old method works too)Ĥ) Gradient/image based/panorama backgroundĢ) Possibility to change pivot point in camera menuģ) More extended info line in voxel and retopo toolsĤ) Long standing important bugs in voxel tool are fixed: My question to all - is there enough actions an conditions to mimick navigation for your fav. ![]() Artifacts during painting after undo in incremental render modeġ) stability and speed improvements in new interfaceģ) Better baking VD->painting (as was mentioned by akira)ġ) New interface! Dockable, more cleand. ![]() Check out Aleksey Voznesenski at Ace5 Studios. Born in Russia, raised in Australia, living around Eastern Europe, Aleksey is a ten year veteran in Cinema 4D. About Aleksey Voznesenski.Īleksey says that he has an obsession with making things look pretty and work correctly. 3D Coat does some things that others can’t, making it easier to retopo models quickly. If you’ve seen TopoGun or Maya’s Quad Draw, some will be very much the same. How to Retopologize in 3D Coat.ģD Coat’s method for retopo is similar to other applications. The process is an essential part of all types of 3D workflows. Retopology is the process of making your very high poly sculpts into animation friendly low poly models. A new tutorial from Ace5 Studio’s Aleksey Voznesenski covers how retopology works in 3D Coat. It’s a great software to have around as you can do some things more quickly in 3D Coat than anywhere else. It handles sculpting, painting, UVs and retopology, among other things. Aleksey Voznesenski covers a fast overview of how to create retopology in 3D Coat.ģD Coat is a jack of all trades kind of software. ![]()
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